Thursday, March 27, 2025

Review: Blue and Gold

A comic book series teaming Booster Gold and Blue Beetle is something that I've heard fans asking for since about the time I started reading comics. For some reason, DC finally decided to pull the trigger on it in 2021, launching Blue and Gold by writer (and Booster Gold creator) Dan Jurgens and artist Ryan Sook.

It apparently proved to be the wrong time, as the book lasted only eight issues. (By way of contrast, Jurgens' last Booster Gold series, which launched in 2007, lasted 47 issues, until it was canceled as part of the New 52 initiative.) That means DC must have decided to axe Blue and Gold around the time the first issue or two were being released.  

This makes the last issue particularly interesting. The two characters are sitting around talking to their friend and partner Terri Collins (Originally Trixie, from the first, 1986 Booster Gold series). The subject is the new endeavor that they've been trying to get off the ground, a crowd-funded personal superhero service for people who need help but can't get Superman or Batman's attention, but it sounds pretty clear they're talking about something else. 

"They believe in your mission and contributed," Terri tells Beetle of all their fans. "But to sustain an expensive operation like this, we need the kind of money they don't have."

"A great idea like ours should have worldwide support!" Booster laments. "So where is it?"

"Sometimes, great ideas die because they're ahead of their time or people don't understand how to manage them," Beetle says. "We gave it our best shot, Booster."

So, what went wrong? Honestly, having just read the book's entire run in a surprisingly hard to find trade paperback (more on that later), I don't really have any good theories. 

Jurgens' plotting isn't exactly original, and I personally found at least one aspect of it pretty irritating, but he obviously gets the characters just fine, indulges in the expected nostalgia service to fans and presents a perfectly decent superhero comic, of the very same sort he did with the previously mentioned 21st century Booster Gold comic. 

While Ryan Sook's art isn't necessarily to my liking (its sense of realism gives off uncanny valley vibes to me), he's a talented and well-liked artist. He doesn't draw all of the book, of course (He handles five issues, and parts of a sixth), but all of the guest artists are great ones (Cully Hamner, Phil Hester, Paul Pelletier and a strategically deployed Kevin Maguire plus Jurgens himself). 

And it plays nice enough with the DCU, featuring an appearance by the then-current Justice League in the first issue (That would be the Brian Michael Bendis one, which I never read any of; maybe a League prominently featuring Naomi and Black Adam isn't the sales-booster that other Leagues have been?), appearances by Batman and Guy Gardner (both in the present as well as in flashback), guest-star Jamie Reyes (in an issue with a nice cover) and connectivity to ongoing continuity. (Although I must confess I have no idea how it is that Blue Beetle came back to life after his death in 2005's Countdown to Infinite Crisis; was he resurrected via time travel shenanigans in the pages of Booster Gold and I simply forgot about it, or just rebooted back to the land of the living through DC's series of continuity reboots between the New 52 and Dark Nights: Death Metal...?)

So, I guess I'm just going to assume it was a matter of timing, and that the market and the fans just weren't ready for a nostalgia-driven, comedy-infused superhero book featuring a pair of characters best known for a decades-old run on the Justice League franchise. At least, not on an ongoing basis. 

Jurgens kicks the book off with a Justice League adjacent story, which is more than appropriate given the fact that most readers most associate the leads with their time on the League...as well as the fact that a Justice League appearance is usually a pretty good way to ensure a certain number of eyeballs (It certainly got me to check out 1997's Resurrection Man #1!).

The League has been defeated and are currently being held captive aboard a huge alien spaceship, which is about to leave Earth orbit with them. A live-streaming Booster Gold  intervenes (seen by viewers on "Instaslam Live," one of the many, many mentions of off-brand, DCU answers to real-world social media that pepper the book), but his suit's powers prove no match for the ship's defenses.

With Booster on the ropes, Skeets recruits Ted Kord to help, and before long his beetle-shaped ship makes the scene. Together, the heroes are able to infiltrate the ship, and Skeets and Beetle manage to hack its computers, saving the League.

Afterwards, Booster is confident the League will offer them membership (Not a crazy assumption, given this line-up has Hippolyta, Naomi and Black Adam), but when Booster is out of earshot, they instead offer membership to Beetle only, not accepting the pair as a package deal. Beetle declines, later telling Booster they didn't want either of them. 

As for that actively irritating bit, Jurgens includes little narration boxes in many of the panels featuring Booster's social media followers commenting on the action, adding another, very busy narrative thread to that of the art and dialogue for readers, and it makes for panels so dense that I honestly stopped reading these at some point, as they come and go throughout the book. 

(To make them somewhat more interesting, two of the commenters appear to be Bibbo Bibbowski, whose handle is "b-bo" and who spells Superman the same way he pronounces it for some reason, and Guy Gardner, whose handles is "gg." Two other frequent commenters, each a young, female superfan of one of the leads, will appear in person later in the book.)

After a bit of status quo readjusting—Ted is fired from Kord Industries, cutting off his access to their tech and, more importantly, their funding—the pair turn to crowd-funding for their new venture. This is a social media-driven, store-front superhero business they call "Blue and Gold Restoration" (which really sounds like they fix houses), one that promises easy access to their customers and help in areas often overlooked by League-level heroes, from rescuing cats from trees to investigating haunted houses to dealing with alien abduction.

This may sound a bit familiar, as it's not too far removed from their venture with other JLI alum in Formerly Known as The Justice League and "I Can't Believe It's Not The Justice League", and reminiscent both of Marvel's original Heroes for Hire concept (which Jurgens has a reporter at a press conference mention) or even what Fire and Ice were up to in their recent miniseries, which actually followed the cancellation of Blue and Gold). 

If that concept seems intriguing to you, don't get too excited. It's mostly confined to the background of the goings-on, a goal our heroes work towards as they are constantly interrupted by fallout from their defeat of the alien ship in the first issue. An alien princess named Omnizon has come to Earth to claim it as a possession of her home planet, as they planted the high-tech equivalent of a "flag" on it and claimed it as their own 70,000 years ago, well before any modern governments had formed or there were any superheroes around to oppose them.

This conflict will fill most of the first six-issues, which, honestly, wouldn't have been a bad miniseries, setting up a new status quo for the two heroes, and giving them a point from which Jurgens and other creators could launch further miniseries or anthology shorts, or have them guest-star in other books. 

Joining our heroes are a Kord-invented, female-voiced floating robot personal assistant named "Buggles" that gives him his own Skeets (and gives Skeets someone else to talk to), and Rip Hunter, who Jurgens established an important, if secret, connection to Booster during the character's second ongoing. (In fact, Rip basically saves the title characters from Omnizon and her people, rather undercutting their efficacy as superheroes.)

Probably the highlight of these half-dozen coulda-been-a-miniseries issues is issue #4, "Spllittin' Image," which provides the most direct shot of nostalgia. Sook handles the "present day" art, depicting Booster and Beetle during a live televison interview about Blue and Gold Restoration. 

When the subject rolls around to how they first became friends, they each tell their own version of the same story, in which they battle Blackguard shortly after Booster joined the Justice League. Kevin Maguire, the artist most associated with what we now refer to as the JLI era, draws the seven pages or so that depict Beetle's version of the story (which also includes Guy, Batman and a group shot of the team), while Jurgens himself draws those devoted to Booster's version (with the same guest-stars).

Ultimately, Guy Gardner crashes the interview ("Time to set the record STRAIGHT", the social media account belonging to "gg" says just before Guy appears), and tells the real version, in which Batman sends him in to rescue Blue Beetle and Booster both from Blackguard (Maguire and Jurgens split the art duties on Guy's version of the story). 

As for the last two issues, these read more-or-less like Jurgens starting a new arc and then wrapping it up more quickly than expected, establishing the characters' new status quo in a way that is more sustainable than their trouble securing funding from their fans and/or having DC continue to publish their book would suggest. 

Guest artists Pelletier and Hester split art duties on issue #7, while Sook pencils the entirety of #8. New Blue Beetle Jamie Reyes (the Blue Beetle with the most recent solo titles and a live-action movie) comes to visit Blue and Gold and is attacked off-panel by a mystery villain who turns out to be The Black Beetle, a time-travelling villain from Jurgens' most-recent Booster Gold series with a mysterious connection to our heroes. That connection is revealed as he's defeated and, after some hang-out time, the title characters meet with Terry and discuss their failure.

At the last minute, the DC hero with the biggest back account swoops in to save Blue and Gold Restoration with a pretty massive donation, allowing our heroes' free superhero services to apparently carry on beyond the pages of this book ("Definitely Not... ...The END!" a last-panel tag reads, although I don't know that we've seen the heroes since, have we...? As with a similar tag in the last panel of Gail Simone and Adriana Melo's Plastic Man, that seems to have been an aspirational promise of future adventures, rather than a promise from the publisher).

Of course, in the real world, there was no benevolent billionaire to continue to fund Jurgens, Sook and company's work, and thus Blue and Gold didn't last beyond that issue. 

As to why I am reading this trade in 2025, after having passed on both the serially-published comics and the trade's initial release (So, um, as a fan of the characters who didn't buy any of their comics, I suppose I'm part of the reason the book didn't make it), well, I was reminded of its existence after reading Fire & Ice: Welcome to Smallville last October.

I was surprised to find out that the consortium of libraries that the library I work at shares materials with (which is based in Cleveland and is comprised of over 40 library systems all over northeast Ohio) didn't have any copies of the trade at all. 

So instead, I turned to my hometown library. They didn't have a copy either, but the consortium they belong to had a single copy, at Way Public Library in Perrysburg, about two hours away. I reserved it last fall, and it just now became available.

So Blue and Gold apparently didn't prove too terribly popular with Ohio libraries either, I guess...

Wednesday, March 26, 2025

Review: Plastic Man by Gail Simone and Adriana Melo

I'm sorry to say that this turned out to be about as bad as I feared.

Checking Amazon a few weeks ago for the release date of the then still upcoming DC Finest: Plastic Man: The Origin of Plastic Man, I saw the above cover by Aaron Lopresti (who Comicsgate claims as one of its own) and a listing for a 2019 trade paperback by Gail Simone and Adriana Melo, and I tilted my head at the computer screen like a cocker spaniel: How is it there was a Plastic Man comics that I had absolutely no memory of?

Consulting The Grand Comics Database, I recognized a few of the covers from the miniseries, those by Bilquis Evely and Alex Ross, probably from my old close reading of DC's solicits every month. I guess DC had not only published a six-issue Plastic Man miniseries I had decided to pass on in 2018, and again when it was collected in 2019, but I had also apparently completely purged its existence from my memory.

Since my local library system happened to have a volume available for borrowing, I figured it wouldn't hurt to check it out now, when all it would cost me was the time I would spend reading it. 

How bad could it be, after all? I mean, it was written by Gail Simone, whose long runs on Birds of Prey and Secret Six I had enjoyed, and being a writer capable of satisfying straightforward superheroics and a degree of humor, it's not like she was a bad choice for the character, who has mostly been used as a comedy relief character in Justice League comics since the late-90s or so. 

Reading it in 2025 though, between installments of Jack Cole's original Plastic Man stories collected in the aforementioned DC Finest book I was by then in the process of working my way through, it was easy to see why I had probably not read it as it was originally released, and why I had never even thought about it since.

Let's set aside Simone's work on the series, which is far from her best, for a moment.

First, the series was drawn by Adriana Melo, whose name was only familiar to me at this point because Melo had seemingly hurriedly drawn some of the parts in Ed Benes' arc of the 2010-2011 Birds of Prey that Benes himself couldn't get to before deadline. 

She wasn't really of the caliber of some of the book's cover artists, like Amanda Conner, or the previously mentioned Evely and Ross. (The back cover text refers to Melo as Simone's Birds of Prey collaborator, as she had worked on the original iteration of the book as well as the 2010 one, even if I don't remember his contributions to it, and it also cites her credits as Female Furies and Harley & Ivy Meet Betty & Veronica...I've read all of those, so I guess I had read plenty of Melo's work in the past as well, though I didn't recognize her name. I guess it didn't make much of an impression, then). 

Plastic Man is really a character for artists, and his best post-Crisis appearances have all been in stories where the artist is a really, truly great one, adept at staging and rendering as well as able to produce compelling, imaginative work. Melo is fine here, of course. The work is competent and easy to read, but, I don't know, her art just doesn't really sing the way that of, say, Jack Cole or Alex Ross or Frank Quitely or Ty Templeton or Frank Miller or Kyle Baker does, to mention some artists whose work I think of when I think of Plastic Man (And yes, I realize that's some rarified company to be in).

I can't think of a single transformation or use of his powers in this book that is particularly noteworthy, most of them falling along the lines of the visual punchlines and pop culture references the JLA era Plas indulged in so much, nor can I think of a single image of the book that stays with me, even after having so recently set it down.

Second, this was the first comic book the character had headlined since Baker's Plastic Man ongoing ended in 2006 (Unless you count the two-issue 2015 series Convergence: Plastic Man and the Freedom Fighters, in which an Earth-X version of the character shared top billing with a group of other characters formerly owned and published by Quality Comics). 

And that means it was the character's first time in the spotlight after the hard reboot of "the New 52" in 2011, and the somewhat softer, mushier de-reboot of DC's 2016 "Rebirth" initiative, which seems to have restored much of the pre-New 52 continuity...while also allowing writers and artists to keep whatever they might have considered "the good stuff" from the New 52  as canonical (During those five years between the New 52 and Rebirth, the DCU version of Plas was mostly confined to a few cameos as far as the official DC continuity went). 

With this series, then, Melo and Simone would not only be featuring Plastic Man in his own book for the first time in a dozen or so years, they would also be providing him with a new origin story, his first since the post-Crisis Phil Foglio Plastic Man miniseries of 1988. (Although Baker did also adjust the original origin story in his series as well, adding some Fantastic Four references to the episode where the character meets a kindly monk.)

Simone's new origin, like that of Foglio (and that of Baker), is in keeping with the broad outlines of the one that Cole produced for the character upon his first appearance in 1941: During a robbery of a chemical factory gone wrong, hardened criminal Eel O'Brian is exposed to a mysterious chemical that endows him with amazing shape-changing abilities, and he uses them to turn over a new leaf, becoming a costumed crimefighter.

The details differ in each, of course, and this time around it is a lot darker, a lot more violent and a good deal sleazier. The creators also do some serious work embedding the narrative within the greater DC Universe, with a fair amount of guest-starring villains, visual nods and references to popular superheroes and mentions of organizations or alien races from other comics...all without seemingly having anything to do with any previous continuity (This Plastic Man doesn't seem to have ever been on the Justice League, for example, or even to have ever met any other superheroes). 

So it's kind of a standalone Plastic Man story...that is nevertheless laying down continuity markers...without being canonical...?  

It is, therefore, pretty skippable, and I don't think it has any bearing on any comics that have been published since (The last panel ends with a box that reads, "PLASTIC MAN WILL RETURN!", and then refers to a villain-in-the-making who is introduced in the series, but never actually confronts Plas in the proceedings).  

Simone and Melo's series is set in Cole City, which is a nice enough nod to Plas' creator, and it was nice to see the credits page explicitly state "Plastic Man created by Jack Cole." 

In the opening pages, Eel O'Brian, who here looks just like Plastic Man sans goggles, is being beaten in an alley by the former friends he had pulled the chemical factory job with. They are apparently mad that he seemingly came from back from the dead and/or want him to keep his mouth shut about their activities. It's not entirely clear, actually.

"You breathe a word about that factory heist?" their boss Sammy "The Suitcase" Mizzola says after breaking Eel's leg with a baseball bat, "We come back and break what's left." Then, in the next panel, Sammy tells the other goons, "Man comes back from the dead, he deserves a hidin'."

Left injured and shaking on the pavement, Eel meets an 11-year-old street urchin who introduces himself as "Suave Pado Swakatoon, Prince of Pine Street" (What, you thought the name Woozy Winks was over-the-top...?). This character was apparently born a girl named Margaret but is now leaning towards maybe being a boy (Plas is very supportive of the kid making their own choices throughout but does refer to him as a girl in the last issue). 

Pado will end up figuring throughout the series, eventually being kinda sorta adopted by Plastic Man, who DC seems intent to play as a father figure in their comics (Even if different iterations seem to have different kids). Pado also introduces the word "wang" into the book, and Simone will have Plas use it throughout the series...a lot

Anyway, as soon as he's alone, Eel's broken leg fixes itself with a "Pop" and he assumes the familiar form of Plastic Man, albeit with one alteration to his costume: Rather than the red one-piece bodysuit he has primarily worn throughout his long history, the character here has a pair of black biker shorts on. 

The story seems to suggest, then, that Plas can turn his powers off and on...? How else does one actually manage to break one of his bones, after all? (Later, Man-Bat, who Plas mistakes for Batman, scratches the hero's back, and he'll narrate "I didn't even know I could bleed anymore!" This, despite the fact that during the savage beating he takes in the opening scene, black-colored blood pours liberally from his nose and mouth.)

Plas pursues one of his former associates, one of the guys who was holding him down while his old boss was hitting him with the baseball bat, and he tries to scare some information out of him: Who shot and killed the security guard the night of chemical plant robbery? 

Plas is shocked to find out it was he himself who did so (The incident plays out in a dream of Plas'; here he's in the getaway car with his fellow criminals after he is splashed with the chemical, but they throw him out the car door when it looks like he's starting to melt. No monk is mentioned.)

After that, Eel returns to his new day job...which takes place at night. He is the night manager (later he will say bouncer) at Superiors Gentlemans' Club, a superhero-themed strip club (I feel like I've seen Simone characters visit this place in other comics, though this is the first I've heard of Cole City; maybe it's a franchise?). He's greeted at the door by a blonde woman named Doris, who is dressed as Bombshell Supergirl.

The next morning, he's recruited by a mysterious woman in a black bodysuit. She introduces herself as Obscura, an agent of Spyral. She says a powerful group of supervillains have formed a team known as The Cabal, and they have tentacles everywhere, including on super-teams like The Justice League (This is apparently where the collection's cover tag "A Traitor in the Justice League?" comes from).

Oh, and then the former friend Plas had interrogated is brutally murdered, witnesses seeing Plastic Man do it, and the victim scrawling the letters "JLA" in his own blood on the wall (Wait, if Plast isn't a member of the League, why would the victim point to them?)

Throughout the rest of the series, Plastic Man will investigate The Cabal, try to solve the murder being pinned on him (with help from Doris and another woman who works at the club with him) and first find, then rescue and ultimately try to raise Pado Swakatoon.

By the fourth issue, we'll see Plas tangle with a couple of super-villains, three members of Simone's old Secret Six (with Catman wearing the lamer costume from the pages of the shorter-lived 2015 reboot of the series), and learn of The Cabal's actual line-up: Per Degaton, Queen Bee, Amazo, Hugo Strange, Dr. Psycho...and a mind-controlled Durlan the last of these was using to pose as Plas (And, admittedly, Plastic Man vs. a Durlan is a pretty good idea on Simone's part!).

Not all of the dangling plotlines will be resolved here. Gangster Sammy "The Suitcase" has a girlfriend he tries to give Plastic Man powers by exposing her to the same chemical, but who ends up getting different powers and blaming Plastic Man for her disfigurement, though she never actually crosses paths with him by the last issue, for example. 

But our hero does defeat The Cabal in hand-to-hand combat and strike some sort of weird deal with Strange that involves several seemingly contradictory threats, one of which is that he will make the villains look foolish...presumably by telling people he beat them...I guess..? 

Also, he seems to form some sort of family unit with Pado Swakatoon.

I'm not sure if any of this is ever mentioned anywhere again. Plas would next show up in the pages of the Fantastic Four-inspired 2018-2020 series The Terriffics, which I also never read (An appearance by Alan "Please Stop Using My Characters, DC" Moore and Chris Sprouse's Tom Strong in the first issue turning me off immediately), but I understand his son Luke appeared in that title, so I am assuming his other son Pado Swakatoon did not. 

So I guess I didn't miss much my skipping this in 2018 or 2019, nor do I now regret not having read it previously. I assume I will rather shortly re-forget its very existence.

If you, like me, are also a Plastic Man fan, but, like the Caleb of a few days ago, had never read this particular outing of the pliable hero, I'd recommend skipping it and instead buying or borrowing The Origin of Plastic Man, which collects the first 575 pages worth of Jack Cole's Plastic Man comics. More than eighty years later, they are still the best Plastic Man comics. 

Monday, March 24, 2025

DC Versus Marvel Omnibus Pt. 16: The Incredible Hulk Vs. Superman #1

This was actually the first and only of the many DC/Marvel crossovers contained in this collection that bought off the shelf and read when it was originally released. 

My interest was piqued by artist Steve Rude's dynamic painted cover, which seemed to feature not the regular comic book version of Superman, but, instead, the "real" Superman, the figure that directly inspired other interpretations, like the Fleischer cartoons, the 1950's TV show from Nick at Nite, the cartoons of my youth and even the '90s comic books I had read. 

Rather than just another drawing of Superman, it looked like the Platonic ideal of Superman on that cover, smashing boulders being heaved by what looked like the original, Jack Kirby-designed version of the Hulk. 

A quick flip-through of the slim, 48-page volume, offering panel after panel and page after page of Rude's sleek, beautiful pencil art inked by Al Milgrom sold me: This was a comic book that a comic book reader needed to have standing on his bookshelf, even one as young, inexperienced and as Marvel ambivalent as me (At the time, DC Versus Marvel and All-Access were among the only Marvel-related comics I had ever bought*).

Re-reading it about 25 years later near the very end of the DC Versus Marvel Omnibus, I was pleased to find that it still held up quite well, and I'm as happy to recommend it to anyone now as I would have been back when I was still in college. 

Much of that is due to the work of Rude, whose work I've seen far too little of in the years since, but, along with a handful of other artists, I've always considered to be an ideal superhero artist. Like, when I close my eyes and imagine a comic book superhero, I'm quite likely to see a figure as drawn by Rude. 

Rude's lay-outs for the book consist of many six-panel pages, with regular breaks from the format to keep it from becoming monotonous, but nothing too radical. There's a stately, classic look and feel to the pages of the book.

I've used the word "ideal" more than once to describe his work already, but that's really what his Superman looked like to me—and continues to look like, even if now I can see more specific influences in it. 

While Rude is very much working in his own particular style here, he, more than any other artist in this collection, also seems to be inspired and influenced by the work of the two characters' creators and, in Superman's case, later artists (and non-comics portrayals), to give us classic, original takes on the characters, characters that were, like all superhero comics characters, in constant flux and which, by the end of the '90s, didn't really resemble their original iterations all that strongly. 

The script, by Roger Stern, rather cleverly anchors the book in the modern day of 1999, while setting the majority of the story in some nebulous past, which I guess would probably be somewhere in the early 1960s or so, based on the looks of the fashions, cars and settings...and on the particular statuses of the featured characters.

Stern builds in a framing sequence that is set in the apparent "now" (or the now of 1999, anyway), with Lois Lane sitting on a couch watching a documentary about "Doctor Robert Bruce Banner-- --and the curse of the Incredible Hulk."

"Hi, Honey! I'm home..." Superman calls and, after entering through the window, the pair kiss and chat briefly, before the Man of Steel notices what she's watching. 

This leads to a bit of reflection, as Superman notes that both he and Banner have lead double lives ("Double Lives" is actually the title of the story) and he briefly re-tells their origins mostly for the benefit of the readers.

He then says, "I can't begin to imagine what life must have been like for Banner..." as a series of three panels zooms closer and closer to the Hulk's face, and, in the last panel in the sequence it looms large over the silhouette of a sleeping figure, crying "No! No!!" The words "...ALL THOSE YEARS AGO", apparently the end of Superman's sentence, run like a bridge beneath the panels and draw the reader into the story that will fill most of the book's pages.

At the end of that story, we return to Lois and Clark's living room in the present, where they reflect on the "ending" of Bruce's story, with his marriage to Betty Ross, his identity becoming public, and her death. They note how troubled Banner and Betty's life was, and how lucky they themselves are, and then, when Superman wonders where Bruce is now, the scene shifts to a row of television sets in storefront window, with Banner's reflection watching the final scenes of the documentary about his life, before turning and walking off, an image of the Hulk in the sky above his tiny figure. 

In between? Well, in that vague past that Stern sets his crossover in, Banner awakens from a nightmare—he was the sleeping figure in the abovementioned sequence, of course—in a hidden lab, and transforms into The Hulk, to the surprise of his friend and confidante, Rick Jones. 

Hulk storms off, eventually landing at a barbeque in Arizona, where the hungry brute avails himself of the chicken.

Meanwhile, reporter Clark Kent is at a midwestern college, interviewing a Professor Carson about his new breakthrough, a "triangulating seismograph" capable of predicting earthquakes. It's this machine that alerts Kent of something happening in Arizona, resulting in a big panel occupying two-thirds of a page, in which Superman stands atop a rock ledge, hands on his hips, to confront The Hulk, who is busily stuffing chicken into his mouth with his bare hands.

"So you're the big shot from back East, huh?" The Hulk says, as Superman floats down to him. "Well, I wouldn't say that--!" Superman replies. "Neither would I!" The Hulk says, throwing the first punch. Sick burn, Hulk!

After a brief scuffle, The Hulk throws Superman into space and, by the time the Man of Steel returns, The Hulk has moved on (I suppose it's worth noting that, in this story, the pair are much more evenly matched in terms of strength, as opposed to the first time they came to blows, way back in 1981's Marvel Treasury Edition #28). 

Back at the Daily Planet office (where the computers seem to suggest this is actually taking place sometime in the earlier '90s, as retro as so much of the rest of the book may look), Lois sees that Clark is researching The Hulk, and worried he's going to get another superhero scoop on her after his breaking the Superman story, she beats him to editor Perry White, asking him to assign her a story on The Hulk.

Clark, now needing a new assignment to cover his investigation of The Hulk as Superman, pitches a profile on Dr. Bruce Banner. At the time, the fact that Banner actually is The Hulk isn't common knowledge, but Banner is associated with The Hulk and seems to be in the general vicinity of him most of the time. 

They're not the only citizens of Metropolis heading to the American southwest, though. After Rick manages to track down The Hulk and toss some special tranquilizers down his mouth, Banner returns to the army base to meet with a corporate VIP that General Thaddeaus "Thunderbolt" Ross is hosting: Lex Luthor, who Rude draws as middle-aged, a little on the heavy side, and with notable red eyebrows and a fringe of red hair around the side and back of his bald head.

Luthor, a major army contractor, wants to recruit Banner for Lexcorp, which he is fairly obvious about, and, less so, The Hulk to battle Superman, and he has therefore come on something of a charm offensive...coupled with some espionage. 

Luthor's plotting ultimately involves a robot duplicate of The Hulk, which naturally leads to the real Hulk and Superman coming to blows again, this time for a longer, more drawn-out fight than their earlier skirmish. And before the two can manage to make nice, as battling superheroes inevitably do, Luthor turns Banner's massive Gamma Gun on them both.

Stern spends plenty of real estate on getting the two casts together in various configurations throughout, not just the title characters fighting, but their secret identities chatting, their love interests sharing a car ride and being imperiled together, Luthor and Ross talking about The Hulk and military might, and so on (Like Lois, using the sex appeal Rude gives her to try to get Rick's attention for an interview about the Hulk, for example).

While I'm certainly not as familiar with The Hulk as I am Superman (particularly this earlier, original iteration of the character), I have to imagine that with Stern and Rude doing so right by the characters, they also did right by their respective fans. 

This was, of course, one of the last few crossovers DC and Marvel would manage before they quit cooperating on stories again, so I'm glad that their collaboration lasted long enough to give it to us this particular crossover. 



Next: 2000's Batman/Daredevil: King of New York #1




*Oh, and The Ren & Stimpy Show #1 and #6.

Thursday, March 20, 2025

Another dent in my to-read pile

The Complete Peanuts 1993-1994 (Fantagraphics Books; 2014) This is one of those books that has no need of any sort of review or reaction from me. After all, what can I say about Charles Schulz's fifty-year long masterpiece of a comic strip that hasn't been said before, perhaps even in this very series' introductions? 

This is, after all, the 22nd volume of Fantagraphics' beautiful collection of the strip, which means they have at this point had 22 different people write introductions to the books, each doing a pretty good job at getting at what makes Schulz's work on the strip so special. 

In this volume, that introduction comes from journalist and TV host Jake Tapper, who does a fine job with the 20 or so paragraphs he's allotted, despite Tapper not exactly being what we might consider a "comics" guy. I'm not sure I have much to add.

The strips collected herein are, as the years on the cover indicate, from relatively late in Peanuts' lifetime. I was in high school at the time they original ran, and an avid newspaper reader...at least of the comics pages and film and music reviews. 

These strips are therefore in the style and on the subject matter that I tend to think of when I think of Peanuts, with the character designs all so fully formed and perfected that they are as familiar as the letters of the alphabet, and Schulz's linework approaching maximum squiggliness, each strip looking almost effortless dashed-off in the manner of a signature.

In that regard, this collection isn't the sort of revelation that the earliest volumes of the series were, wherein we see that the big-headed kids and the first iteration of Snoopy are downright cute in design, with more solid linework, and that the characters hadn't yet evolved into their more popularly recognized forms, with Linus and Sally, for example, still being babies.

As Tapper points out, there is here, as in so much of Schulz's Peanuts, a sort of timelessness, so that even though these strips are now over 30 years old, for the most part they read just as relevant today as they would have in the '90s...just as a reader in the '90s could read the strips of the '60s and still find the humor and even the few cultural touchstones ever mentioned relevant. 

(Tapper does point out a few strips that will seem dated, as they make somewhat rare references to current events or pop culture. These include a couple of strips that mention Sandra Day O'Connor and Senator Joe Biden, in reference to Snoopy, wearing a bowler hat and carrying a brief case as the "world famous attorney," perhaps seeking to fill a vacancy in the Supreme Court. The other is what I assume is the only appearance of Snoopy as "Joe Grunge". Hey, I laughed.)

During its 50-year lifespan then, Peanuts managed to be remarkably consistent with its timelessness, focusing on the core aspects of childhood that never change much, rather than the more transient, surface level aspects. 

I do wonder if the advent and omnipresence of the smart phone marked a change that upsets Peanuts' ability to feel like it is set in an eternal now. After all, I was somewhat surprised to see how many strips in this collection involved the characters talking on the phone to one another, the adult-sized receivers looking huge in their little hands, with a big, coily cord reaching off panel. Surely that's something today's kids can't relate too, and the change in telephone technology seems to be one drastic enough that it confines many Peanuts strips to a twentieth rather than twenty-first century setting (I've tried, but I can't really imagine Charlie Brown or even Snoopy holding a smart phone; I suppose most of the characters are too young to have their own anyway, and Snoopy is, of course, a dog.)

These collections do point out one of the more remarkable aspects of the strip. All cartoonists working in the field tend to have a handful of running gags that they (or their successors, in the case of so many of the legacy strips filling up what's left of the newspaper comics page) return to over and over for new riffs. Think Dagwood and his sandwiches, running into the mailman or getting interrupted in the bathtub, or Garfield and his love of lasagna, hatred of Mondays or disinterest in chasing mice.

Schulz obviously had wells he returned to over and over again over the decades, and you probably unconsciously think of some of them when you think of Peanuts, like Lucy pulling away the football or Snoopy vs. The Red Baron or the kite-eating tree and so on. 

What's different with Peanuts though is that Schulz had developed so many running gags, in such a wide variety and rich depth, that readers would come to see many of them as ongoing struggles in the lives of the characters (especially in the case of Charlie Brown), or indicators of their personalities and inner lives (in the case of Snoopy, for example). 

How many such subjects did Schulz have to return to for inspiration? Well, the book contains an index. It contains entries on different characters and cultural references (mostly of classical music and literature), but also types of gags, like "bed time existentialism" (on 11 pages), "blanket" (22), "mailbox" (12), "suppertime" (15) and so on. 

This isn't to imply that Schulz was or could produce the strip on autopilot—indeed, it may actually be harder in some cases to come up with new gags based on decades-old set-ups like Peppermint Patty vs. her teacher or Lucy resting her head on Schroder's toy piano as he plays—but it certainly shows how rich and varied the strip could be. It also demonstrates, I think, how the strip evolved, as there are entries in the index here that wouldn't have been in previous volumes, like that of new character "Royanne (great-granddaughter of Roy Hobbs)", appearing on nine pages of the collection. 

Two strips herein really struck me, both because they seemed to break, or at least press up against, long established "rules" of the strip. Both are Sunday strips. 

In one, a three-panel strip with one caption reading "June 6,1944, 'To Remember'" (That's the date of the Normandy invasion), the bulk of the strip consists of a huge horizontal panel in which we see Snoopy in a soldier's helmet and backpack, crawling ashore while big, x-shaped, "hedgehog" obstacles are in the background, and troop carriers are along the horizon. The second panel features a half-dozen soldiers, seen above and from behind, so all the reader can see is the backs of their helmets and their shoulders. Still, it seems to be a rare instance of an adult human appearing in a Peanuts strip.

In the other, we see Snoopy chasing and fetching a variety of thrown objects—a ball, a frisbee and then a stick—while an off-panel voice encourages him with "Get it, boy!" and "Get it, pal!" in each panel. The last panel features Linus, Charlie Brown and a frazzled looking Snoopy all leaning against a tree trunk. Linus asks, "What did you do for your dad on Father's Day, Charlie Brown?" and he replies, "I let him play with my dog," seemingly indicating that the off-panel voice in each of those preceding panels was that of his dad. This would, of course, be a very rare instance in which we saw actual dialogue from an adult in a word balloon, rather than just having their dialogue implied by the reactions of the kid characters.

...

Huh. I guess I did have some stuff to say about this collection after all. Now, whether or not I had anything of value to say, well I suppose that's an entirely different question...


Disney Donald Duck Visits Japan! (Tokyopop; 2022) Manga-ka Meru Okano sends Disney comics' easy-to-anger everyman Donald Duck to Japan for a short, accessible culture clash comedy, one in which Donald is charged with unlocking the secrets of the Japanese concept of "Omotenashi." 

What that is, exactly, is never defined in Okano's book. When Donald asks a Japanese waitress, "Hey, so, what is omotenashi exactly?", she merely replies, "The 'O' is a polite way of saying 'Motenashi'," which, obviously, doesn't do him much good. (I ultimately looked it up online and discovered it is a Japanese term referring to hospitality and mindfulness, which tracks with the book's proceedings.)

Donald does not go on this journey alone. Rather than his usual comics traveling companions of Huey, Dewey, Louie and sometimes Uncle Scrooge, he's joined by his fellow "Caballeros", Jose Carioca and Panchito Pistoles, who co-starred with Donald in the 1944 film The Three Caballeros (and would, like most Disney characters, occasionally pop up in various iterations over the years, including in a pair of 21st century Don Rosa comics and, most recently, in a 2018 episode of the rebooted Duck Tales cartoon.)

Though it was something of a surprise to see them show up in a Donald Duck manga, the pair's presence actually makes a lot of sense here, given that they were each originally created to serve as cultural ambassadors (for Brazil and Mexico, respectively), and their original teaming with Donald was in what was essentially a propaganda film, exhibiting goodwill to Latin America. 

Who better, then, to join Donald Duck in a narrative that serves as a sort of crash course in Japanese customs and culture for young, Western readers...?

Here Donald, who Okano draws far simpler, cuter and more duck-like in build than he is usually depicted, has a monotonous office job with the Duck Furniture manufacturing company, with his friends Jose and Panchito working under him. After one too many screw-ups—most likely the time they took the company president's car for a joy ride—they are banished to the newly-created Asia Relations Department. 

The only catch? Duck Furniture has no business in Asia, so Donald spends his days playing solitaire on the computer, his employees performing similar time-wasting activities. Then suddenly one day the phone rings, and the president summons them to his office. He finally has an assignment for the trio: He's going to send them to Japan for a year, where he expects them to learn about omotenashi first-hand, research the company will then translate into new furniture designs. (And, secretly, he hopes the experience will whip them into shape, making them decent employees.)

Their research takes an unexpected form, as they are given entry-level menial jobs at a traditional Japanese Inn, where they work under the watchful eye of a scary and tyrannical Madam Wolf (who, despite her name, is actually an anthropomorphic cat, as are seemingly all the employees at the inn and, indeed, all the Japanese characters). 

Donald and friends are tasked with folding 500 origami cranes, cleaning the long hallways with only brooms and wash cloths, washing dishes and so on, gradually learning more about customer service and the benefits of the inn's traditional ways of doing business. 

Along the way, they also get to go sight-seeing, adjust to Japanese culture and food, learn about Japanese ghost stories and Donald is even given a chance to try his hand at making sushi....which he is terrible at.

I think the book meets its goals effectively, although honestly the most fun part of the book for me was seeing Okano's drastically different take on the classic Donald Duck design and the way his attitude and emotions get translated into and then depicted in manga rather than Western-style comics.


Sasquatch Detective Special #1 (DC Comics; 2019) One of the oddest DC Comics releases in recent memory, this $7.99, 64-page one-shot features Tonya Lightfoot, a Los Angeles police detective who also happens to be a sasquatch. The character is the original creation of stand-up comedian, storyteller and comedy writer for television (and other media) Brandee Stilwell

It is, of course, a comedy, a kinda sorta parody of cop show tropes...once it actually gets going, anyway.

It should go without saying that it is very much not the sort of thing that DC Comics usually publishes, especially these days, as the publisher's output continues to contract more and more to their core model of telling stories either featuring their long-lived superheroes and other IP or set in the shared-universe/continuity or, preferably, both.  (The publisher's last remaining imprint Vertigo, which would occasionally still publish creator-owned and non-superhero fare in its waning days, shut down in 2020...although last I heard, DC was hoping to revive it.)

Sasquatch Detective seems like the sort of comic that might we have seen from a smaller, more diverse, more adventurous publisher, one that specializes in lighter-hearted fare and comedic comic books. So how did it end up at DC anyway?

Well, Stilwell pens a brief five-paragraph introduction to this special, which is comprised of both new material and previously published shorts. The character was originally conceived of on an improv stage, she writes, becoming a "go to character...on stages all over town, eventually anchoring a grad show at Second City Hollywood." (As to where the idea for the character came from, Stilwell writes that her inspiration was essentially Charlie's Angels + a yeti.)

Apparently, several DC Comics employees saw Stilwell preforming the character on stage (DC moved to California in 2015, remember), and the publisher eventually invited her to transform the Sasquatch Detective bit into a series of short comics. Drawn by Gustavo Vazquez, these appeared as a back-up strip in Mark Russell, Mike Feehan, Mark Morales and company's 2018 six-issue series Exit Stage Left: The Snagglepuss Chronicles. 

Back-up strips can be awkward in 21st century serial comics publishing, now that just about everything that gets published as a comic book series ends up getting collected and re-published as a trade paperback later. Often such strips don't quite fit in with the feature stories of the title they were originally published in and thus don't always end up in the same trades. (I never flipped-through the Snagglepuss collection, so I don't know with certainty that Sasquatch Detective wasn't collected at the back of it, but it doesn't appear that it was, from what I see online.)

So what was DC to do with Stillwell and Vazquez's comics after Snagglepuss finished its run? They apparently decided to attach the 30-ish or so pages worth of shorts to a brand-new 30-page origin story and publish them as a big, fat, expensive special which is, of course, what we're looking at here. It seems like a somewhat half-hearted strategy. 

If they just wanted to collect the back-ups they already had, after all, they could have released a 32-page comic. If they wanted new material, they could have commissioned a Sasquatch Detective mini-series...or perhaps moved the strip into another book to serve as its back-up. This just seems like something of an odd compromise of strategies, and a publishing decision all but guaranteed not to succeed, at least not from DC, which doesn't have the best track record of books that don't feature their heroes or other IP in some form. (Stilwell does seem to make a few attempts to situate her character in the DCU proper in the shorts; Wonder Woman appears in a few panels in one of them, while Catwoman and Alfred make unlikely cameos in another.)

Now, if you read EDILW religiously, then you know I did not read Snagglepuss (or else you already would have read my review of it), and thus this was my first exposure to Stilwell's character and the resultant comic. I, naturally, read the comic straight-through, from beginning to end, as it was published, although I'm not sure that order necessarily served the material best, as we get a very long origin story, five times longer than each of the original strips, before we get to the re-presentation of those strips, which actually seem to work better not knowing Tonya's origin. 

After all, the very absurdism of the concept, spelled out in the title, is the strongest joke on display here. There just randomly being a detective who is also a sasquatch works better without knowing where Tonya's interest in police work came from or what her life as a regular, jobless sasquatch was like. (The central joke is especially effective since Tonya's police career seems to involve a lot of undercover work, despite the fact that she's eight-feet tall and covered in hair.)

Fourteen years ago, a caption tells us, Tonya and her family were hanging outside a forest ranger station, watching the likes of Law & Order, Reno 911! and CSI through the window. The sasquatch family, who can all talk and all wear bits and pieces of people clothes, then head to a nearby country club where they meet up with other forest animals (all of whom also talk and wear people clothes) and they all play tennis and golf together.

It's a pretty peaceful, idyllic life, despite the occasional interactions with humans, like the campers Tonya's dad scares off in one scene (he seems to ditch his pants and sweater vest before doing so, of course), or the hunters who capture her dad and briefly hold him captive in the back of their pickup truck until Tonya, her mother and her brother rescue him.

Then one day 14 years later, Tonya and her pigeon friend (who can talk, but doesn't wear clothes) catch the news on the ranger station TV, and a Los Angeles policeman says the following: "I want the best of the best for my Los Angeles police force. The best men, the best women. Hell, I'd even take a sasquatch. I don't care as long as they're the best!"

Tonya takes this unusual statement as a sign to apply and, lo and behold, she gets the job, striding confidently (and naked) into the Los Angeles police academy.

Thus ends the origin story, entitled "Origin Story" and drawn by Ron Randall rather than Vazquez. From there, the second half of the book picks up a year later, with Tonya and partner Detective Berkass already on the job and reminiscing about their many adventures. 

Tonya solves a cold case and has terrible bowel distress after eating a two-day-old egg salad sandwich. She attempts to interview a witness but runs afoul of a Fish and Wildlife rep. She goes undercover, first at a spa, and then as a magician's assistant.

The main character was apparently designed by artist Ben Caldwell—the book ends with a four-page section labeled "Concept Art and Sketches by Ben Caldwell"—who also contributes the cover to the special. His sasquatch is much slimmer than the sort one generally sees sasquatches depicted as in various media, and original artist Vazquez follows through with those design choices, giving us a sasquatch who is very tall and hairy, but not too terribly squatchy. She's particularly lithe, sports four clawed digits on her hands and (regularly sized) feet, and has a full head of long hair, in addition to the fur all over her body.

Randall, drawing Tonya and her family in the opening origin story, gives us a quartet of sasquatches that are similarly tall and thin, with long hair atop their heads, and they look a little like big-eyed lion people with almost fox-like limbs.

Overall, I like the design quite a bit for how different it is, and Vazquez seems to have fun cramming it into the generic LA cop settings and stories in the back-half of the book, drawing Tonya nearly folded in half as she squeezes into the passenger seat of her partner's car, dwarfing her regular-human peers when she stands at full-height, or barely changing her look when she goes undercover, donning a blonde wig or floppy sun hat and heels.

Whatever DC's plans for the character and the material might have originally been, they seem to have stopped with this special, as there has been no reappearance by Tonya in the last six years. Perhaps she lives on as a character in Stilwell's stage work...? 


Star Wars Omnibus: A Long Time Ago... Vol. 4 (Dark Horse Books; 2011) It has been many years since I left off reading Marvel's original 1977-1986 Star Wars series, which I was doing via Dark Horse's 6-by-9-inch omnibus collections of it (And which I had hurriedly bought all of when it was announced Marvel was going to be getting the license back, as I was afraid the material might not be collected, or at least not collected in a format I liked once Marvel became its steward again). 

Luckily, it was easy enough to pick it right back up, largely because the first issues collected in this particular volume fall somewhere between The Empire Strikes Back and The Return of the Jedi. In fact, the first issue, #68, reads like it might have been set immediately after the end of Empire, with Luke, Leia, Chewbacca, Lando and the droids divvying up leads on various bounty hunters to start their search for the lost Han Solo. 

And because of the nature of the comics (and other media, really) set in between the installments of the original trilogy, there's only so much narrative progress the creators could really make; readers like me know, of course, that they're not actually going to succeed in finding and freeing Han in any of these issues. Instead, the comics writers would simply be giving them issue after issue of busy work and side quests to keep the comic going during the three-year wait until Jedi

It's David Micheline who writes that first issue, as well as the next, a two-parter which sends Leia on a mission to Mandalore (And, as always, it's interesting to how these earlier Star Wars adaptations deal with aspects of the lore that will not yet have been solidified in the ways they later would be, meaning these Mandalorians don't act all that much like those we'll get to know decades later in things like, say, The Mandalorian show). 

After that, Jo Duffy, credited as Mary Jo Duffy in the credits for issue #70, takes over, and she will script the majority of this collection's 500 or so remaining pages. Most of these pages will be drawn by Tom Palmer, credited with either finishes or inks and mostly working over breakdowns by Ron Frenz. 

Other familiar names pop up in the credits, too. Klaus Janson draws and colors Star Wars King Size Annual #3, a complete Duffy-written story about two adventurous young locals who ultimately take two completely different paths after the war between the Empire and the rebels comes to their home planet. David Mazzucchelli pencils one issue (which Palmer inks), though I can't say his work was particularly recognizable as his, and Tom Mandrake shares a "finishes" credit with Palmer on one issue, and his style did seem a little more recognizable to my eye, although that might just be because I'm more familiar with his work. 

For the most part, Duffy's plots are split between the main characters looking for Han and running various missions for the alliance, many of these involving tracking down a lost rebel with important information. One is an extended flashback, featuring Han along with the rest of the characters.

In these, she introduces several original characters who would recur throughout her run, including a three-person crew of rogues, a water-breathing character from an ocean world, and an old enemy of Lando's named Drebbel, whose presence and enmity with Lando would lead to a pretty great pay off in the final issue in this collection. 

Duffy does a fine job of keeping the series going and the characters convincingly engaged in other adventures despite the fact that we all know these comics are essentially just killing time, waiting for Jedi. Palmer's art is consistently great, as he's able to achieve pretty remarkable likenesses of the actors playing the stars without them ever seeming overly stiff, unnatural or not of a piece with the art they are part of. 

It's also fun in the way these early Star Wars comics so often are; with so few adaptations extant at that point, creators had a lot more freedom to invent whatever kinds of aliens, ships, droids, planets and technology they wanted, meaning this version of Star Wars can look and feel delightfully off or, if you prefer, new or original (Though not quite so much as the earlier comics, like some of those discussed below). 

This collection includes Marvel's official four-issue comics adaptation of Return of the Jedi, adapted not by the regulalr comic's creative team, but by Archie Goodwin and artists Al Williamson and Carlos Garzon. I had actually read this in a magazine format as a very young child—I would have been six when it came out in 1983, so it was probably among the earliest comics I had ever read. It's...not very interesting, and I ended up skimming through it here. It's obviously quite faithful to the movie, but the action's condensed, and the artists don't do anything particularly cool or fun with the material, instead presenting it as straight as possible (Which, one imagines, was what they were supposed to do). 

After Jedi, the series continued, of course, and here is where I think the comic should prove particularly fascinating again. With no new films on the horizon, and George Lucas apparently done with them (and relatively few novels establishing what might happen next), Marvel seemingly had pretty free reign to do whatever they wanted with the characters and established lore, this series presenting some of the earliest "more Star Wars", unencumbered by the need to wait for plotlines to be resolved.

There are only five post-Jedi issues collected in this volume, though, and they seem rather all over the place, as Marvel and Duffy seemed to still be casting about for a new direction. 

The first issue following the Jedi adaptation hews pretty closely to following up on the events of the film. The rebels are still based on Endor, and Han Solo and Leia travel to Tatooine to try to unfreeze Han's bank account, which was suspended when he was in suspended animation. There, we learn that Boba Fett was spit out from the Sarlacc pit, found and collected by Jawas who think his armor means he's a droid and, by issue's end, winds up back in the Sarlacc pit. 

Two other stories read like they might have been inventory stories. One is a solo Lando story (by writer Linda Grant and McLeod) that, based on the designs and nature of the story, could have been a Flash Gordon or Buck Rogers story, the other (by writer Roy Richardson, Mazzucchelli and Palmer) features Han Solo hunting for treasure; this a rather fun story as it involves him exploring an ancient temple, calling to mind Han Solo-as-Indiana Jones. 

The other two involve the various characters taking on missions throughout the galaxy, their new goal being inviting planets to attend a big meeting to form some kind of new, post-Empire galactic government. In these, Duffy brings back characters introduced earlier in the series and gives us a couple of payoffs.

There's one more volume left in the A Long Time Ago... series, which will collect the remaining 21 issues of the original series. I'm really looking forward to that, as its contents will be entirely made up of these post-Jedi stories. 

Hopefully it won't take me a decade or so to get to reading it...



Star Wars Omnibus: Wild Space Vol. 1 (Dark Horse; 2013) This collection hails from the too-brief period in which Dark Horse was re-packaging and re-publishing swathes of their licensed material in slightly smaller, 6-by-9-inch, white-covered omnibuses, including, obviously, a bunch of the thousands of pages of Star Wars comics they had published by that point.  

The organizing principle for this particular omnibus seems to be stuff that didn't fit in thematically with any of their other Star Wars collections, leading to a, well, wild selection of comics, most of which hadn't originated with or been previously collected by Dark Horse. 

That means there's a great deal of original material from Marvel UK's Star Wars Weekly, Star Wars Monthly and Empire Strikes Back Monthly, circa 1979-1982, as well as comics from the pages of Marvel's Pizzazz and Scholastic's Star Wars Kids magazine (from the late '70s and late '90s, respectively), plus three issues of the not-very-good Star Wars 3-D from publisher Blackthorne Publishing, a handful of mini-comics that appear to have been pack-ins with a '90s toy line and even a four-panel comic strip that ran on a box of Kellogg's cereal. 

What had originally attracted me to this collection wasn't that I was a Star Wars comics completist or anything. (This was the only Star Wars Omnibus I had purchased aside from the various A Long Time Ago... collections of the original Marvel comics). Rather, it was the name Alan Moore on the back cover. His was perhaps the most prominent of several rather famous names listed there and, given both his reputation and the quality of just about every comic of his I had managed to read, I was more than a little curious to see what he might have done with the Star Wars characters. 

As for the other creators involved with the comics in this collection, it's a real who's who of comics talent, including Mike W. Barr, Howard Chaykin, Chris Claremont, Dave Cockrum, Alan Davis, Tony DeZuniga, Gary Erskine, Archie Goodwin, Carmine Infantino, Klaus Janson, Steve Moore, Ron Randall, Walt Simonson, Ken Steacy, John Stokes, Roy Thomas and Len Wein. 


If you are a fan of any of the gentleman listed above, particularly of the artists, please be advised that, for the most part, this is work from pretty early in their careers with Marvel, so while the promise of a Howard Chaykin or Walt Simonson Star Wars comic is exciting, they aren't necessarily working at the height of their powers here, and their rather brief contributions to the book don't find them at their Howard Chaykin-est or Walt Simonson-est. (Carmine Infantino is an outlier here; he contributes hundreds of pages, and they are both amazing and recognizably his, rather than mundane work for hire bound by drawing celebrity likenesses and studio-approved vehicles and settings).

As for the Moore material, which is perhaps among the best written here, it is, obviously, not exactly the Star Wars equivalent of he and Dave Gibbons' Watchmen...and not just because he wasn't working with Gibbons. 

Rather his stories—three drawn by John Stokes, one by Alan Davis and one by Adolfo Buylla—are all mostly quite short, four of the five ranging from five to six pages each.

As such, there is not entirely too much to these, and they amount to usually clever strips with either quite a bit of writerly narration or, in one case, quite a bit of dialogue, much of it approaching the purple (In this volume, it's instructive to compare Moore's work with that of Chris Claremont, as they share some similarities, although I don't think many ever find occasion to group those two writers together). 

They are also relatively light on Star Wars content, although they star Darth Vader, Luke Skywalker, Princess Leia and C-3PO and R2-D2. The characterization involved is generally one of types, for example, presenting Vader as the blackest, most unconscionable sort of villain, or focusing on Luke's nature as a prototypical hero figure. The one featuring Leia and some Storm Troopers running across some space gods is only incidentally a Star Wars story; almost any characters could have been used in their place. 

For the most part, these shorts—which Dark Horse had actually colorized and reprinted along with Moore's single, longer story in 1996 under the title Classic Star Wars: Devilworlds #1 and #2—basically read like some of Moore's earlier works for British anthology comics or, perhaps more directly, the various DC Comics shorter works most recently collected in 2015 as DC Universe by Alan Moore. (One story even prefigures Moore and Gibbons' famous Green Lantern short "Mogo Doesn't Socialize", featuring as it does a sentient planet coming to life to defend itself from hostile invaders.)

As for that longer story, it is the 15-page "The Pandora Effect," in which Leia, Han Solo and Chewbacca find themselves captive on a strange, extra-dimensional ship crewed by evil-worshipping occultists who intend to torture and kill them, until Chewbacca releases a prehistoric otherworldly demonic entity that the bad guys had imprisoned. It's notably mature for a Star Wars story of this era, but, again, it's not so much a Star Wars story as a rather generic sci-fi story in which the Star Wars characters are dropped in. 

Another particularly strong story in the collection is from another Moore, Steven Moore. This is "Death-Masque," in which the Empire releases an incredible, terrifying weapon upon Luke, a small creature that looks like a monkey with a skull for a head, lights glowing from its empty sockets. The creature, which is kept hooded like a hawk, is basically an alien answer to folklore surrounding sleep paralysis, as it squats on the chest of its victim, projecting nightmares into the victim's head. Here, that means Luke wandering around a Stokes-drawn planet filled with skulls of various sizes and bone trees while watching his friends die and ultimately dueling against a skull-faced Darth Vader.

Again, it's not too terribly Star Wars-y a story...but then, that is a large part of the fun of the earliest years of Star Wars comics. With what we now think of as the established lore of that fictional universe then so scant and pre-formed—limited, as it was, to just what was in that first movie—the writers and artists had no real choice but to make up things as they went along. Planets, aliens, droids, ships, costumes, even the characters' histories and inter-personal relationships...at that point, it was all still up for grabs, and so the creators had to more-or-less treat the characters as types, and send them into the sorts of space and fantasy adventures of old Flash Gordon and Buck Rogers serials, the very things George Lucas had taken his own inspiration from (The serial nature of comics, of course, proved the most perfect vehicle for such stories, even if the emerging Star Wars novels offered better, more rewarding reading). 

I take great pleasure in these wild, untamed Star Wars comics, especially now that the fictional setting has been so rigorously chronicled, standardized and mapped out, seemingly every conceivable empty space or opening filled in (And, after the third trilogy scrambled so much of what was previously regarded as canon, re-filled in). 

We find such stories aplenty here, mostly in the form of what I guess must have been strips original to Marvel UK's titles, written first by Goodwin and then, later, by Claremont, all drawn by Infantino in his own slightly strange style, with off-kilter action, blocky figures and seeming complete disregard for likenesses or the film's design (Infantino's Chewbacca especially, like almost everybody's at the time, is often quite off-model. The only way to really guess his Luke is Luke is his answering to the name and occasionally wielding a light saber, and Infantino's extremely curvy version of Leia is mostly identifiable by her signature hair style, taken from the original film and worn almost religiously throughout the comics he draws here).

These are even more fun when Goodwin does attempt to address the continuity of the film, as in one story set immediately after the destruction of the Death Star, in which the "toasts" came "often and exuberantly" and "there may have been moments when the partying threatened to get completely out of hand..." 

That last bit of narration comes in a panel of Leia kissing Han, followed immediately by a panel in which she kisses Luke, who of course Goodwin and company didn't know (and Lucas himself probably didn't know at that point either) would end up being brother and sister (That's not the only time they kiss in these comics either).

Oh, and Leia also gives Chewbacca his medal after the kissing; so there's that curious loose end from the film tied-up, all the way back in 1979!

Goodwin and Infantino also tell us of the Kessel Run and just how Leia got to be such a crack shot with a blaster (given that she was a princess/senator from a pacifist planet), before Claremont replaces Goodwin and comes aboard for a rather epic story that adds a Black female rebel to Luke, Leia and the droids' small crew and then sends them all to a volcano planet where they are forced to ally themselves with an contingent of Imperial commandos. 

Once we hit the late '80s and the pages give over to American comics that now have a whole, completed trilogy (and its various mass media tie-ins) to work with as source material, the comics tend to get a little less crazy...and less fun.

The three-issue 3-D series written by Len Wein, and here presented in black and white, features stories in which Luke returns to Tatooine to find someone new to run the family moisture farm; Luke, Han, Chewbacca and the droids scout out Hoth for a possible rebel base; and Luke being seduced to the power of the Dark Side by Vader from afar.

Here we see not only an adherence to plotlines from the films, but even the types of aliens have settled into the now-familiar races, with a group of bandits on Hoth all made-up of various races introduced in Return of the Jedi

And by the time we get to the Star Wars Kids comics, everything seems to be produced to fit into a by then tightly regulated canon. 

Seen as a supplement to A Long Time Ago... (and a chance to see Infantino's Star Wars art in glorious black and white, where you can appreciate the linework of the artist and his partners like Gene Day and Steve Mitchell more), or a chance to see what Alan Moore might have done with the storied franchise or simply as a collection of some of the most oddball Star Wars comics that one can't find anywhere else, it's a particularly rewarding collection.

Um, too bad it's now been out of print so long now (Maybe I should have read and reviewed it sooner than a dozen years after it was published, I guess). 

I'm not sure if Marvel has republished any of this material since they reacquired the Star Wars license, and, if so, where, but it looks like this omnibus may still be available via Kindle, if you don't mind supporting Amazon in these trying times of ours. 

Wednesday, March 19, 2025

Review: Kate Beaton's Shark Girl

Yes, I realize that this is not a comic book but is instead a children's picture book. I think it's close enough to warrant coverage on a comics blog, though, and not just because of the overlap between comics and picture books as media which tell stories through a combination of words and sequential pictures.

No, this particular children's book, as the title of this post and the cover above say, is the work of the great Kate Beaton, responsible for everyone's favorite online comic strip Hark! A Vagrant (collected by Drawn and Quarterly into 2011's Hark! A Vagrant and 2015's Step Aside, Pops) and the excellent 2022 graphic memoir, Ducks: Two Years in the Oil Sands.

In other words, while her Shark Girl may be a picture book—Beaton's third, following 2015's The Princess and the Pony and 2016's King Baby—it's a picture book by a cartoonist.

Beaton seems to take some inspiration from Hans Christian Andersen's The Little Mermaid, at least broadly, her book featuring as it does a half-human, half-fish girl who makes a deal with a Sea Witch to get herself some legs to take care of some business on the surface world.

This particular half-human, half-fish isn't the traditional mermaid, of course. Her fish part is shark, and she has the pointy teeth of a shark. 

When Beaton introduces us to her, she says "she had no troubles in her life at all."

"Until the day... she got caught."

She gets caught, as the illustrations show, in a huge, weighted fishing net dragging along the ocean floor This is known as bottom trawling or dragging, and it's a particularly insidious way of catching fish, as it obviously picks up not just the target species, but any other fish or marine life that happens to be in the path of the net (Like, here, Shark Girl). Additionally, this method also tears up the bottom of the ocean floor, causing environmental damage to the ecosystem. 

 As Beaton explains in her narration:

She saw in the net little fish that humans like to eat. But there were also many fish, like herself, that they do not eat. The creatures could all die and be thrown away for no reason. 

As the net is being hauled aboard The Jellyfish, the boat under the command of Captain Barrett, the feeling of "REVENGE" swells up in Shark Girl's heart, giving her the strength to break free of the net. She immediately swims to visit the Sea Witch and tell her of how she hopes to achieve her revenge, and the Sea Witch gives her legs (And Shark Girl doesn't even have to trade her voice or anything in exchange for them; "Sea witches are half human themselves," Beaton writes, "they live for drama."

Shark Girl's plan is to, first, get a job aboard The Jellyfish, which she does easily enough (despite the fact that she is so tiny, about waist-high to Captain Barrett, is all gray blue, and has big, triangle-shaped teeth). And then lead a mutiny.

That second part isn't as easy, though. Shark Girl first broaches the subject with the crew in a panel—parts of the book read just like comics, with the art broken into panels, while others use the full page or the full two-page spread as a particular beat (or implied panel)—where she holds a hand to the side of her face and looks around suspiciously, a dialogue balloon featuring a crudely drawn image of the captain with X's over his eyes, and the world "mutiny" below it. The three-person crew looks on with big, round eyes and slightly quizzical expressions.

Over the course of a montage, Shark Girl manages to befriend the crew, despite various aspects of her sharky nature marking her as quite different from them, and she proves herself an amazing fisher, able to pull up fish after fish with her little fishing rod, thanks to her apparently unerring ability to tell where the little fish that the crew is after are.

Barret sees great value in her skills, and is therefore afraid to let her leave the ship, so one day he captures her and handcuffs her to a radiator, after which point her new friends the crew rescue her, she returns to the sea and they end up carrying out that mutiny she had set out to provoke at the beginning: 

The crew has taken command of the Jellyfish and restored order. 

They still fish, but they never overfish, and they only catch what humans will eat.

And they remember that the other fish are living creatures, too. 

Though far bigger and brighter than the Beaton art you're probably most familiar with, that in the book is quite clearly Beaton's. Rendered in Procreate, according to the fine print on the cover page, it looks painted, and though there are several rather dynamic images (particularly the full-page illustration of Shark Girl bursting free of the fishing net and seemingly swooping through the reader in the direction of the reader), much of the staging looks, well, comic strip-y. 

And certainly all the characters look like Beaton's characters. You can certainly recognize Shark Girl as hers on the cover, for example, and the human characters on the boat look more Beaton-y still, particularly the captain. They all have the funny, exaggerated expressions one might expect from characters in a comic strip or animated cartoon, and while there are certainly messages to the book—about caring for the environment, about greed being bad, about accepting others who are different—it's really quite funny too.

The mutiny, for example, occurs over the course of three panels, where the characters do things like take the captain's portrait off the wall and dump out the coffee out of his mug reading "#1 Boss" while he reacts melodramatically. 

And the page which first shows Shark Girl in the net has some 50-75 or so of the "little fish that humans like to eat," each with wide-eyed expressions registering differing degrees of emotion, from confusion to disappointment, to concern to the sort of dumb obliviousness that Beaton sometimes gives to the animals she draws (like her fat little ponies, for example).

In addition to giving fans another opportunity to enjoy her artwork, Beaton's Shark Girl is also the very best kind of children's picture book, that which can be equally enjoyed by kids and grown-ups.

If you have a little person you read to in your life, I'd definitely recommend the book for them. And if you're simply someone who enjoys fun artwork and excellent cartooning, I'd recommend you borrow a copy for your local library to check out. 

Monday, March 17, 2025

DC Versus Marvel Omnibus Pt. 15: Superman/Fantastic Four #1

Despite their place of honor as Marvel's First Family and theirs being the original comic book that kicked off what would quite quickly become the Marvel Universe, the Fantastic Four had yet to appear in a DC/Marvel crossover as the 20th century was drawing to a close. Not even the 1996 DC Versus Marvel series, which seemed to feature everyone, had made any real room for them, with The Human Torch and The Thing sharing only a single-panel cameo in all of its pages, and the other half of the team not even getting that much space.

Perhaps that was simply because their number made them harder to pair with DC characters. Maybe it seemed like with four of them, there were just too many of them to meet up with DC's traditional crossover stars Superman or Batman, and yet there was also too few of them to battle against and/or team-up with a whole DC team, like the Justice League, Titans or New Gods. DC did have a couple of quartets in their character catalog, in the form of the Doom Patrol and Kirby-created Challengers of the Unknown, but perhaps neither was considered a good fit for the FF and a high-profile book like an inter-company crossover.

Whatever the reason, they seemed pretty low on the DC/Marvel crossover priority list, not being featured until they shared this 1999 book with The Man of Steel (Who, like the FF, was the first character in what would grow into a whole superhero universe).

It seems to have been writer/artist Dan Jurgens—who had at that point long been associated with DC Comics and Superman in particular but had more recently branched out to work for Marvel on Sensational Spider-Man and Thor—who found some connective tissue between the two franchises. 

He drew a line between Superman as the Last Son of Krypton and the FF's planet-destroying opponent Galactus, and further involved his own creation and pet character Cyborg Superman, whose own origin was so clearly based on that of the Fantastic Four. 

The resultant comic, officially entitled "The Infinite Destruction", would differ from most of the other DC/Marvel crossovers in two ways.

First, while it's not obvious from its collection in the DC Versus Marvel Omnibus we've been reviewing our way through, the book was published at the same bigger, 10-inch by 13.5-inch "treasury format" that the first three DC/Marvel crossovers of the late '70s and early '80s were.

This was no doubt a great showcase for Jurgens' art, which is here finished by Art Thibert and colored by Gregory Wright. Even at the smaller size, it looks good; cleaner and smoother than usual. (Although, having seen so much of Jurgens' '90s art of late, I still think it looks best inked by Jerry Ordway in 1994's Zero Hour: Crisis in Time). 

The cover is pretty cool, too. You can't really tell from that bum image at the top of my post, but it was by Alex Ross, painting over Jurgens' pencils, and no doubt instilling the image with an epic sweep that flattered the book. 

Second, in terms of its premise, Superman/Fantastic Four was one of the few such stories in which the DC and Marvel Universes were treated as separate and distinct dimensions within the greater multiverse, their barrier breachable only under certain conditions. 

This was, of course, the case with the1996 Green Lantern/Silver Surfer: Unholy Alliances and Silver Surfer/Superman and, obviously, that same year's DC Versus Marvel, which established a regular means for traveling between the universes going forward in its character Access, who would go on to star in the DC/Marvel: All Access and Unlimited Access, both of which involved Superman travelling to the Marvel Universe (Though he never met the FF on either occasion). 

Here, the people in the Marvel Universe seem to know Superman quite well, but in a way similar to that in which the people of our universe know him: He has a cartoon show that Franklin Richards and Ben Grimm both watch, and Franklin has a Superman toy he carries around with him, apparently occasionally peppering his mother with questions about the DC Universe's hero.

When Superman receives a Kryptonian communication crystal that projects a hologram of his father Jor-El that tells him that Krypton's destruction was actually hastened along by a feeding Galactus, the Man of Steel notes aloud that he has "heard whispers of his existence from the heroes of the other universe." Realizing that if Galactus is able to enter into Superman's own universe, then he could potentially pose a threat to his Earth someday, and he flies off to find experts on the dangerous cosmic entity.

"And to find them...I need Access," he says.

Superman apparently finds him off-panel, and through his powers makes his way to the Marvel Universe, where the story picks up with Superman arriving at the Fantastic Four's then-base, Pier Four. No sooner does Superman arrive though, then villains attack. 

Hank Henshaw, the Cyborg Superman, emerges from the Kryptonian crystal (he had apparently seen it arriving in Earth orbit and hitched a ride) and he immediately possesses the FF's computers and defenses and uses them against the heroes. 

Meanwhile, Galactus arrives, abducts Superman, infuses him with the power cosmic and makes him his new herald, which involves a bit of a makeover: Superman's cape disappears, and his skin and costume both turn a shiny gold color.

Galactus teleports his new herald aboard his ship, with Reed wrapped around him, and then sets off to resume his planet-eating lifestyle.

Meanwhile, the remaining Fantastic three strike a bargain with Cyborg Superman: If he will help them track Galactus through space, using the Kryptonian crystal, then they will release him from Sue's forcefield cage. He agrees, largely because he wants to become Galactus' all-powerful herald (That is, after all, why he had been hiding in the intercepted crystal after all). 

What follows is an adventure through space, as the FF try to stop Superman and Galactus from finding and eating new, inhabited planets. This involves the FF fighting Superman and Galactus. But as Superman is in his new, souped-up herald form—Reed calls him the second most powerful being in existence, presumably behind only Galactus—they're even a less of a match for him then they would usually be.

It will eventually take Reed's smarts and Franklin reminding Superman of his true self to free the Man of Steel from Galactus' thrall, thwart the planet-eating giant, and reach a sort of detente with him that resolves the conflict long enough to end the book. 

There's not much more to it, really, and it turns out to be not necessarily that great of a Fantastic Four story, which was perhaps inevitable, given its main contributor being such a longtime Superman creator. That is, it's not that difficult to imagine this story existing without the FF in it at all; it can certainly be seen as a Superman/Galactus story more than a Superman/Fantastic Four story. 

As for concerns that Jurgens here irrevocably changes Superman lore by putting Galactus at Krypton as it dies, it turns out that story was an invention of the Cyborg Superman, who had over-written and altered the contents of the Kryptonian crystal when he possessed it. 

Thus, things go back to normal for all of the characters involved at the end of the crossover, as is ever the case. Although Franklin does get to keep Superman's cape as a souvenir.

At this late date, the crossovers were winding down, with only three more to go before they officially ceased. One of these—in fact, the very next one—would again feature Superman, and end up being perhaps one of the better, if not the all-around best, of the DC/Marvel crossovers.



Next: 1999's Incredible Hulk vs. Superman